(no subject)
Oct. 26th, 2010 10:28 amStarted a new playthrough in Magna Carta 2 to complete the other weapon styles. The biggest problem with this is that now I have no healers, so I'm completing Zephie's fan style while she's mostly equipped with a rod anyway, and I'm still a bit 'meh' about having Crocell in close-quarters combat. Not because he isn't heinously overpowered, because he is, but he's still rather fragile.
Have found some awesome ways to stock up on Kan crystals, at least the wind and fire ones. There's a remote corner in the Forest in the beginning of the game (i.e. before Oldfox Canyon) where there are naturally five Wind Kan on the field. The only thing you have to do is have Zephie use Airylin, wait for the Kan to recharge, then repeat. I don't know if the Kan stay there later in the game; the only reason I found out about it was that Zephie just had moments where she suddenly had more Kan than she should have.
The best place for Fire crystals is Oldfox Canyon: just burn the barriers. Each one releases two Fire Kan; one immediately after being set on fire, the second one just before they crash.
For Celestine the best place would most likely be the Undersea Tunnel, with Navyblue Marsh as a second, although both of those places would require either Argo or Juto on the field to destroy the ice structure.
Rue... God, I don't know. I thought Belfort, because it gives her two Lightning Kan, and with the double Kan generation of a maxed Katana style, but that sort of defeats the purpose of this playthrough since I need to max Shuriken instead.
Little detail: why is it called 'Katana style' when she doesn't actually use a katana?
Also, does anyone know where you can actually use Rue's Spark field command? Celestine's also found no use (you can freeze the little ice structures, but then they can't be destroyed by a punch or kick). At least Zephie could float the empty shells, although kicking them is faster.
Have found some awesome ways to stock up on Kan crystals, at least the wind and fire ones. There's a remote corner in the Forest in the beginning of the game (i.e. before Oldfox Canyon) where there are naturally five Wind Kan on the field. The only thing you have to do is have Zephie use Airylin, wait for the Kan to recharge, then repeat. I don't know if the Kan stay there later in the game; the only reason I found out about it was that Zephie just had moments where she suddenly had more Kan than she should have.
The best place for Fire crystals is Oldfox Canyon: just burn the barriers. Each one releases two Fire Kan; one immediately after being set on fire, the second one just before they crash.
For Celestine the best place would most likely be the Undersea Tunnel, with Navyblue Marsh as a second, although both of those places would require either Argo or Juto on the field to destroy the ice structure.
Rue... God, I don't know. I thought Belfort, because it gives her two Lightning Kan, and with the double Kan generation of a maxed Katana style, but that sort of defeats the purpose of this playthrough since I need to max Shuriken instead.
Little detail: why is it called 'Katana style' when she doesn't actually use a katana?
Also, does anyone know where you can actually use Rue's Spark field command? Celestine's also found no use (you can freeze the little ice structures, but then they can't be destroyed by a punch or kick). At least Zephie could float the empty shells, although kicking them is faster.