clonechild (
clonechild) wrote2011-01-12 10:53 pm
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Golden Sun: Dark Dawn has surprisingly good character development! For a Golden Sun game, that is, which basically means that it is surprising that the characters develop at all.
Matthew is just as mute as Isaac and Felix before him, though far more generous with his ?! and !!'s. Tyrell is in some places even dumber than his father, and in others unexpectedly more intelligent. Karis certainly has more fire than Ivan does, and Rief is, uh - well, see, I always get distracted by his awful haircut so I can't really say much more about Rief. Amiti is surprisingly toppy when dealing with criminals if he isn't fuming in outrage, Sveta is pretty kick-ass and Eoleo is Eoleo. Don't have Himi yet.
Some new things in this installment: Growth is now a default Venus psynergy so no need to mess around with constantly setting and unsetting a Mars Djinn every time you needed it, but on the other hand both Mercury Adepts have no idea how to cast Frost (or Cold Snap as they call it now) without items, your first Jupiter Adept doesn't know how to Mind Read (the second one, however, can not only read the minds of the living but also of the dead), and - cruelest of all - missable Djinni.
I'm still not over that last one.
Matthew is just as mute as Isaac and Felix before him, though far more generous with his ?! and !!'s. Tyrell is in some places even dumber than his father, and in others unexpectedly more intelligent. Karis certainly has more fire than Ivan does, and Rief is, uh - well, see, I always get distracted by his awful haircut so I can't really say much more about Rief. Amiti is surprisingly toppy when dealing with criminals if he isn't fuming in outrage, Sveta is pretty kick-ass and Eoleo is Eoleo. Don't have Himi yet.
Some new things in this installment: Growth is now a default Venus psynergy so no need to mess around with constantly setting and unsetting a Mars Djinn every time you needed it, but on the other hand both Mercury Adepts have no idea how to cast Frost (or Cold Snap as they call it now) without items, your first Jupiter Adept doesn't know how to Mind Read (the second one, however, can not only read the minds of the living but also of the dead), and - cruelest of all - missable Djinni.
I'm still not over that last one.

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How much sense would it make for somebody who hadn't played the previous ones?
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I... wouldn't really say it's a great game, but I love thinking about the practical details of that world: they use this magic system called 'psynergy' and what happened at the end of the previous game caused a lot of 'normal' people to develop powers. Like, you get one party member who is of the newly developed 'beastmen' race, and she has abilities like 'Track' which enables her to follow scent trails, or 'Spirit Sense'.
And I love the puzzles.
Dark Dawn is a lot easier than the other two games, though. If you could find them, I'd play them first. There's a lot more grinding and backtracking involved in them, but I love the puzzles in those games more.